I had the same thing and used the same solution as you. For some reason he has June and July as Set= "9" instead of add="1", which means it goes straight to withered.
Is there a mod that is required for bin site G? I own the land and it shows the bin site on the map but I'm having issues interacting with the bin site. So I'm wondering if there is a mod that I forgot to download. Thanks in advance.
there is a chance you have fast forwarded time too quickly? Need to stay in each month for at least 10min for the game to process all growth. Alternatively check your planting dates. Soybeans won’t stay harvest ready multiple months, but it may seem that way because of growth calendar. Once they’re harvest ready get to them right away.
I was looking forward to this map, and I was disappointed. This map isn't finished. On the main farm I can't enter buildings or open gates (yes I own everything). There are wrong textures in some places and the terrain is all messed up with burried buildings and floating objects. The contracts don't work. Also some triggers are missing and there is a ton of errors.
just because buildings aren’t enterable doesn’t mean the map isn’t finished. I designed it that way. Buildings that are sunk into the ground represent old/retired buildings. That’s why there’s trees and bushes around them. It represents the real life farms accurately. Contracts work and I believe I’ve fixed all floating buildings. And with all testers the map was error free on release. Please double check your mod conflicts and if your issues persist, I can’t help you further. If those tiny details are enough for you to not play the map I understand. It is my first map, and I’m proud of many things done well on it, but I know it’s not perfect when you look at it through a microscope.
I did not experience this in testing. Please check with the start in spring mod removed, I know that causes some issues. Otherwise get going into the game a few months. There’s nothing that should prevent contracts from being done.
Hey Antler22 I've played for about 50 hrs so far and I've noticed that the grass yield is very low and when I cut alfalfa it turned into grass. Love the map as well
grass yield is low on purpose. I didn’t want people making ditch hay. People don’t really grow “grass” in this area anyway it’s usually alfalfa for hay. That’s also why I made alfalfa drop a grass windrow, easier to integrate with game mechanics for animals.
Hey Antler22, where is the milk trigger(s) for the two dairy barns in the farmyard by/near Field 22 (Ashton Corners yard from MRG)? There is that tank sticking out of the shed on the north side, and that is the milk trigger on Ashton, but I noticed there is a lever you gotta flip in that little shed to turn it on but there is no such trigger in your version of the barn. Loving the map layout btw. Thanks
straw should work. Make sure you point your straw blower up high when at the feed bunk and it should reach. For manure you’ll need to place down a manure extension bunk thingy
Love the map! i've gotten to the winter time now on my save and noticed that there are some areas that have snow and some that do not (mainly a couple of the farms) is that something that could be like a texture glitch or?
nope just lack of attention on my part to the snowmask. I created the snowmask in an early version and didn’t update. It’s all cuz of the old snow mask
Has anyone had issues where some of the placeables are about half way into the mesh? The pig pen and an old barn are buried. Have loaded this in a folder by itself with no additional mods and on a new game save, same result.
that’s by design. The pig pen and old barn in real life were retired and falling apart, so I sunk them into the ground and put trees and bushes around as decoration to show the overgrowth
Hi Antler22, first off it is a good map, however, I have played on it for 3hours, and a couple of things. No 1 The cow pens you have, which would be good but where you have the trigger for the cows to be bought, it is to close to the gate so every time you try to click on it it shuts the gate, can you move all the triggers away from gates please. No2 could you give us the option of deleting all the farm buildings, as there is a few of them that you can not walk into and none of the farm houses that you have used you can not do that either, No3 can you remove the calf pens as they do not do anything and there is no triggers in the cow and pigs barns, if you did the 3 things it would be a pleasure to play the map. Any way thank you for making it and as your first one a very good effort
1) see walkthrough. Gates open to move the trigger to the top of the hill. If you’re using a mouse to active I would suggest changing keybinds so both aren’t done at the same time. 2) no, it’s too much work with FS25 here in a few weeks. I would suggest EasyDev object delete tool to do this yourself. I don’t use farm houses or sleep triggers so didn’t bother putting them in. 3) calf Huts are decorative. I don’t see a problem with them. Adds some color to the farms. As far as triggers, make sure you own the land. Others are playing and successfully purchasing and feeding animals.
Well I cannot get the dryer to work with corn. I know you said that we don't need to add propane so they should work automatically. I am using the farm between fields 11 and 12.
did you purchase the land? You must own it. Also, not every gate has an icon. Only the gates with icons are used to load animals, others are just for decoration
si compre el terreno , solo pude comprar animales para el corral 10 incluso me aparece la opcion de cambial el nombre del corral y cuando les doy su alimento en el comedero solo aparece el alimento en la parte del medio, no aparece de un lado al otro como debe ser. Y la paja y el agua donde se coloca?
Thank you so much for the hard work on this map. Probably the best i have played in 22. However i am a old man. I am starting season 3 and decided I wanted to start cattle. I must be trying to fill the stave silos by the smaller dairy close to the feedlot, with wrong product. I have tried to put chaff in but no luck. I have tried the blowers, both john deer and new holland and tried to use icons with and without. Can you tell me what the use to fill silos and what is accepted. Yes i have maize plus ( for the first time ) and this may have something to do with it
In testing these worked fine with grass_windrow and chaff filltypes. I will say the blower placement is crucial, it’s a small trigger you’re trying to hit with them. After that, it’s a placeable from UMRV so I would look that direction for more detailed support
Thank you for the map! I really like it! I downloaded the Expandable Pasture mod from the ingame modhub. I can't place any of the pastures. It says: You can not place it. Any suggestions what should i do to use this mod?
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I'm having problems with the shop loading when trying to buy tractors and that any idea on how to fix it??
no, to me this sounds like a mod conflict.
can you plz convert this to fs 25
sorry, this map should stay in 22
Field 12 appears to overlap Field 11. Can't harvest contract corn on Field 12. Field 12 shows ready to harvest but corn is not in harvest state.
Anybody else have an issue with wheat skipping from last growth stage straight to withered?
I played with the mapgrowth xml. The setting for wheat is wrote wrong. I rewrote the wheat setting similar to the way westby is wrote
<!-- wheat has 8 grow states, 9 withered -->
<fruit name="wheat" initialState="1" >
<!--Mar--> <period index="1"> <update range="4-5" add="1" /> </period>
<!--Apr--> <period index="2"> <update range="5-6" add="1" /> </period>
<!--May--> <period index="3"> <update range="6-7" add="1" /> </period>
<!--Jun--> <period index="4"> <update range="7-8" add="1" /> </period>
<!--Jul--> <period index="5"> <update range="8" set="8" /> </period>
<!--Aug--> <period index="6"> <update range="8-9" set="9" /> </period>
<!--Sept--> <period index="7" plantingAllowed="true"> <update range="1" add="1" /> </period>
<!--Oct--> <period index="8" plantingAllowed="true"> <update range="1-2" add="1" /> </period>
<!--Nov--> <period index="9" plantingAllowed="true"> <update range="1-2" add="1" /> </period>
<!--Dec--> <period index="10"> </period>
<!--Jan--> <period index="11"> </period>
<!--Feb--> <period index="12"> <update range="2-3" add="2" /> </period>
</fruit>
It sucks when a player has to spend their time looking through the xml files of a map or mod, that the modder rushed to release.
i appreciate the modders out there every single one of them, but I'd rather have a great mod right out the gate.
I had the same thing and used the same solution as you. For some reason he has June and July as Set= "9" instead of add="1", which means it goes straight to withered.
yep, my bad. Thanks guys!
cant dry corn in the giant dryer site at field 12? Also no place to sell dry corn...
drying is not set up nor is dry corn
Any plans on switching this to FS 25?
yes of course. Impatiently waiting for GE 10 to drop at the moment!
Just a question though will the map stay the same or are you changing it all for fs25
Is there a mod that is required for bin site G? I own the land and it shows the bin site on the map but I'm having issues interacting with the bin site. So I'm wondering if there is a mod that I forgot to download. Thanks in advance.
remove the cover over the pit with a mouse click, then it functions just like a giants silo (not a production site)
I am having issues with my soybeans not being ready at the time to being harvested in the calender they wither right away
there is a chance you have fast forwarded time too quickly? Need to stay in each month for at least 10min for the game to process all growth. Alternatively check your planting dates. Soybeans won’t stay harvest ready multiple months, but it may seem that way because of growth calendar. Once they’re harvest ready get to them right away.
I was looking forward to this map, and I was disappointed. This map isn't finished. On the main farm I can't enter buildings or open gates (yes I own everything). There are wrong textures in some places and the terrain is all messed up with burried buildings and floating objects. The contracts don't work. Also some triggers are missing and there is a ton of errors.
just because buildings aren’t enterable doesn’t mean the map isn’t finished. I designed it that way. Buildings that are sunk into the ground represent old/retired buildings. That’s why there’s trees and bushes around them. It represents the real life farms accurately. Contracts work and I believe I’ve fixed all floating buildings. And with all testers the map was error free on release. Please double check your mod conflicts and if your issues persist, I can’t help you further. If those tiny details are enough for you to not play the map I understand. It is my first map, and I’m proud of many things done well on it, but I know it’s not perfect when you look at it through a microscope.
Hello, map is great and all but there is issue with contracts. Every contract is stuck at 20% even when I finish field 100%
I did not experience this in testing. Please check with the start in spring mod removed, I know that causes some issues. Otherwise get going into the game a few months. There’s nothing that should prevent contracts from being done.
I'll try. Thanks!
Hi, Antler 22 Remember me I just saw the video of this map (Can't Wait ) to get farming on this map.
haha thanks! What are you waiting for? The map is out!
Hey Antler22 I've played for about 50 hrs so far and I've noticed that the grass yield is very low and when I cut alfalfa it turned into grass. Love the map as well
grass yield is low on purpose. I didn’t want people making ditch hay. People don’t really grow “grass” in this area anyway it’s usually alfalfa for hay. That’s also why I made alfalfa drop a grass windrow, easier to integrate with game mechanics for animals.
Thank you very much for the info. Makes a lot more sense
Hey Antler22, where is the milk trigger(s) for the two dairy barns in the farmyard by/near Field 22 (Ashton Corners yard from MRG)? There is that tank sticking out of the shed on the north side, and that is the milk trigger on Ashton, but I noticed there is a lever you gotta flip in that little shed to turn it on but there is no such trigger in your version of the barn. Loving the map layout btw. Thanks
hey there, I overlooked milk triggers unfortunately. There are not any. I would recommend using an auto milk sell type of mod
Ah ok, I assume same with straw consumption/making manure? or am I just doing that wrong lol
straw should work. Make sure you point your straw blower up high when at the feed bunk and it should reach. For manure you’ll need to place down a manure extension bunk thingy
The map is great but i noticed some water in the fields so i was wondering if there is a way to get rid of it.
There’s another mod that puts water in low spots after rains. It’s not a map thing. It will dry up in time
Where is the file to increase the capacity of the dairy lagoons? I opened the map in GE, and didn't see it.
freestall1.xml and freestall2.xml
Love the map! i've gotten to the winter time now on my save and noticed that there are some areas that have snow and some that do not (mainly a couple of the farms) is that something that could be like a texture glitch or?
nope just lack of attention on my part to the snowmask. I created the snowmask in an early version and didn’t update. It’s all cuz of the old snow mask
oh ok! i thought i was just going crazy. im guessing with farm sim 25 around the corner there isnt going to be that type of update?
Are there any required mods you need to play the map?
no, anything required is baked into the map files
Has anyone had issues where some of the placeables are about half way into the mesh? The pig pen and an old barn are buried. Have loaded this in a folder by itself with no additional mods and on a new game save, same result.
that’s by design. The pig pen and old barn in real life were retired and falling apart, so I sunk them into the ground and put trees and bushes around as decoration to show the overgrowth
Very nice. I apologize if I missed that somewhere :)
Oh opps forgot to add, there is still floating dear on the map to lol
Flying deer is a game-wide issue…
Hi Antler22, first off it is a good map, however, I have played on it for 3hours, and a couple of things. No 1 The cow pens you have, which would be good but where you have the trigger for the cows to be bought, it is to close to the gate so every time you try to click on it it shuts the gate, can you move all the triggers away from gates please. No2 could you give us the option of deleting all the farm buildings, as there is a few of them that you can not walk into and none of the farm houses that you have used you can not do that either, No3 can you remove the calf pens as they do not do anything and there is no triggers in the cow and pigs barns, if you did the 3 things it would be a pleasure to play the map. Any way thank you for making it and as your first one a very good effort
1) see walkthrough. Gates open to move the trigger to the top of the hill. If you’re using a mouse to active I would suggest changing keybinds so both aren’t done at the same time. 2) no, it’s too much work with FS25 here in a few weeks. I would suggest EasyDev object delete tool to do this yourself. I don’t use farm houses or sleep triggers so didn’t bother putting them in. 3) calf Huts are decorative. I don’t see a problem with them. Adds some color to the farms. As far as triggers, make sure you own the land. Others are playing and successfully purchasing and feeding animals.
Well I cannot get the dryer to work with corn. I know you said that we don't need to add propane so they should work automatically. I am using the farm between fields 11 and 12.
there is no dryer, it just acts like a silo. Remove the pit cover and go
10:52 no puedo comprar animales.
Mí en la puerta de los corrales aparece ícono con el dibujo del pié
must have a gate open to buy animals, and important to only have one gate open at a time
No me aparecen las opciones del icono para comprar animales 11:03
Ni en la rampa de descarga
did you purchase the land? You must own it. Also, not every gate has an icon. Only the gates with icons are used to load animals, others are just for decoration
si compre el terreno , solo pude comprar animales para el corral 10 incluso me aparece la opcion de cambial el nombre del corral y cuando les doy su alimento en el comedero solo aparece el alimento en la parte del medio, no aparece de un lado al otro como debe ser. Y la paja y el agua donde se coloca?
Thank you so much for the hard work on this map. Probably the best i have played in 22. However i am a old man. I am starting season 3 and decided I wanted to start cattle. I must be trying to fill the stave silos by the smaller dairy close to the feedlot, with wrong product. I have tried to put chaff in but no luck. I have tried the blowers, both john deer and new holland and tried to use icons with and without. Can you tell me what the use to fill silos and what is accepted. Yes i have maize plus ( for the first time ) and this may have something to do with it
In testing these worked fine with grass_windrow and chaff filltypes. I will say the blower placement is crucial, it’s a small trigger you’re trying to hit with them. After that, it’s a placeable from UMRV so I would look that direction for more detailed support
Thank you for the map! I really like it! I downloaded the Expandable Pasture mod from the ingame modhub. I can't place any of the pastures. It says: You can not place it. Any suggestions what should i do to use this mod?
this sounds like a better question for the creator of that mod. I’m not familiar with it