I had the same thing and used the same solution as you. For some reason he has June and July as Set= "9" instead of add="1", which means it goes straight to withered.
Is there a mod that is required for bin site G? I own the land and it shows the bin site on the map but I'm having issues interacting with the bin site. So I'm wondering if there is a mod that I forgot to download. Thanks in advance.
there is a chance you have fast forwarded time too quickly? Need to stay in each month for at least 10min for the game to process all growth. Alternatively check your planting dates. Soybeans won’t stay harvest ready multiple months, but it may seem that way because of growth calendar. Once they’re harvest ready get to them right away.
I was looking forward to this map, and I was disappointed. This map isn't finished. On the main farm I can't enter buildings or open gates (yes I own everything). There are wrong textures in some places and the terrain is all messed up with burried buildings and floating objects. The contracts don't work. Also some triggers are missing and there is a ton of errors.
just because buildings aren’t enterable doesn’t mean the map isn’t finished. I designed it that way. Buildings that are sunk into the ground represent old/retired buildings. That’s why there’s trees and bushes around them. It represents the real life farms accurately. Contracts work and I believe I’ve fixed all floating buildings. And with all testers the map was error free on release. Please double check your mod conflicts and if your issues persist, I can’t help you further. If those tiny details are enough for you to not play the map I understand. It is my first map, and I’m proud of many things done well on it, but I know it’s not perfect when you look at it through a microscope.
I did not experience this in testing. Please check with the start in spring mod removed, I know that causes some issues. Otherwise get going into the game a few months. There’s nothing that should prevent contracts from being done.
Hey Antler22 I've played for about 50 hrs so far and I've noticed that the grass yield is very low and when I cut alfalfa it turned into grass. Love the map as well
grass yield is low on purpose. I didn’t want people making ditch hay. People don’t really grow “grass” in this area anyway it’s usually alfalfa for hay. That’s also why I made alfalfa drop a grass windrow, easier to integrate with game mechanics for animals.
Hey Antler22, where is the milk trigger(s) for the two dairy barns in the farmyard by/near Field 22 (Ashton Corners yard from MRG)? There is that tank sticking out of the shed on the north side, and that is the milk trigger on Ashton, but I noticed there is a lever you gotta flip in that little shed to turn it on but there is no such trigger in your version of the barn. Loving the map layout btw. Thanks
straw should work. Make sure you point your straw blower up high when at the feed bunk and it should reach. For manure you’ll need to place down a manure extension bunk thingy
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Field 12 appears to overlap Field 11. Can't harvest contract corn on Field 12. Field 12 shows ready to harvest but corn is not in harvest state.
Anybody else have an issue with wheat skipping from last growth stage straight to withered?
I played with the mapgrowth xml. The setting for wheat is wrote wrong. I rewrote the wheat setting similar to the way westby is wrote
<!-- wheat has 8 grow states, 9 withered -->
<fruit name="wheat" initialState="1" >
<!--Mar--> <period index="1"> <update range="4-5" add="1" /> </period>
<!--Apr--> <period index="2"> <update range="5-6" add="1" /> </period>
<!--May--> <period index="3"> <update range="6-7" add="1" /> </period>
<!--Jun--> <period index="4"> <update range="7-8" add="1" /> </period>
<!--Jul--> <period index="5"> <update range="8" set="8" /> </period>
<!--Aug--> <period index="6"> <update range="8-9" set="9" /> </period>
<!--Sept--> <period index="7" plantingAllowed="true"> <update range="1" add="1" /> </period>
<!--Oct--> <period index="8" plantingAllowed="true"> <update range="1-2" add="1" /> </period>
<!--Nov--> <period index="9" plantingAllowed="true"> <update range="1-2" add="1" /> </period>
<!--Dec--> <period index="10"> </period>
<!--Jan--> <period index="11"> </period>
<!--Feb--> <period index="12"> <update range="2-3" add="2" /> </period>
</fruit>
It sucks when a player has to spend their time looking through the xml files of a map or mod, that the modder rushed to release.
i appreciate the modders out there every single one of them, but I'd rather have a great mod right out the gate.
I had the same thing and used the same solution as you. For some reason he has June and July as Set= "9" instead of add="1", which means it goes straight to withered.
yep, my bad. Thanks guys!
cant dry corn in the giant dryer site at field 12? Also no place to sell dry corn...
drying is not set up nor is dry corn
Any plans on switching this to FS 25?
yes of course. Impatiently waiting for GE 10 to drop at the moment!
Just a question though will the map stay the same or are you changing it all for fs25
Is there a mod that is required for bin site G? I own the land and it shows the bin site on the map but I'm having issues interacting with the bin site. So I'm wondering if there is a mod that I forgot to download. Thanks in advance.
remove the cover over the pit with a mouse click, then it functions just like a giants silo (not a production site)
I am having issues with my soybeans not being ready at the time to being harvested in the calender they wither right away
there is a chance you have fast forwarded time too quickly? Need to stay in each month for at least 10min for the game to process all growth. Alternatively check your planting dates. Soybeans won’t stay harvest ready multiple months, but it may seem that way because of growth calendar. Once they’re harvest ready get to them right away.
I was looking forward to this map, and I was disappointed. This map isn't finished. On the main farm I can't enter buildings or open gates (yes I own everything). There are wrong textures in some places and the terrain is all messed up with burried buildings and floating objects. The contracts don't work. Also some triggers are missing and there is a ton of errors.
just because buildings aren’t enterable doesn’t mean the map isn’t finished. I designed it that way. Buildings that are sunk into the ground represent old/retired buildings. That’s why there’s trees and bushes around them. It represents the real life farms accurately. Contracts work and I believe I’ve fixed all floating buildings. And with all testers the map was error free on release. Please double check your mod conflicts and if your issues persist, I can’t help you further. If those tiny details are enough for you to not play the map I understand. It is my first map, and I’m proud of many things done well on it, but I know it’s not perfect when you look at it through a microscope.
Hello, map is great and all but there is issue with contracts. Every contract is stuck at 20% even when I finish field 100%
I did not experience this in testing. Please check with the start in spring mod removed, I know that causes some issues. Otherwise get going into the game a few months. There’s nothing that should prevent contracts from being done.
I'll try. Thanks!
Hi, Antler 22 Remember me I just saw the video of this map (Can't Wait ) to get farming on this map.
haha thanks! What are you waiting for? The map is out!
Hey Antler22 I've played for about 50 hrs so far and I've noticed that the grass yield is very low and when I cut alfalfa it turned into grass. Love the map as well
grass yield is low on purpose. I didn’t want people making ditch hay. People don’t really grow “grass” in this area anyway it’s usually alfalfa for hay. That’s also why I made alfalfa drop a grass windrow, easier to integrate with game mechanics for animals.
Thank you very much for the info. Makes a lot more sense
Hey Antler22, where is the milk trigger(s) for the two dairy barns in the farmyard by/near Field 22 (Ashton Corners yard from MRG)? There is that tank sticking out of the shed on the north side, and that is the milk trigger on Ashton, but I noticed there is a lever you gotta flip in that little shed to turn it on but there is no such trigger in your version of the barn. Loving the map layout btw. Thanks
hey there, I overlooked milk triggers unfortunately. There are not any. I would recommend using an auto milk sell type of mod
Ah ok, I assume same with straw consumption/making manure? or am I just doing that wrong lol
straw should work. Make sure you point your straw blower up high when at the feed bunk and it should reach. For manure you’ll need to place down a manure extension bunk thingy
The map is great but i noticed some water in the fields so i was wondering if there is a way to get rid of it.
There’s another mod that puts water in low spots after rains. It’s not a map thing. It will dry up in time
Where is the file to increase the capacity of the dairy lagoons? I opened the map in GE, and didn't see it.
freestall1.xml and freestall2.xml