Love the map! i've gotten to the winter time now on my save and noticed that there are some areas that have snow and some that do not (mainly a couple of the farms) is that something that could be like a texture glitch or?
nope just lack of attention on my part to the snowmask. I created the snowmask in an early version and didn’t update. It’s all cuz of the old snow mask
Has anyone had issues where some of the placeables are about half way into the mesh? The pig pen and an old barn are buried. Have loaded this in a folder by itself with no additional mods and on a new game save, same result.
that’s by design. The pig pen and old barn in real life were retired and falling apart, so I sunk them into the ground and put trees and bushes around as decoration to show the overgrowth
Hi Antler22, first off it is a good map, however, I have played on it for 3hours, and a couple of things. No 1 The cow pens you have, which would be good but where you have the trigger for the cows to be bought, it is to close to the gate so every time you try to click on it it shuts the gate, can you move all the triggers away from gates please. No2 could you give us the option of deleting all the farm buildings, as there is a few of them that you can not walk into and none of the farm houses that you have used you can not do that either, No3 can you remove the calf pens as they do not do anything and there is no triggers in the cow and pigs barns, if you did the 3 things it would be a pleasure to play the map. Any way thank you for making it and as your first one a very good effort
1) see walkthrough. Gates open to move the trigger to the top of the hill. If you’re using a mouse to active I would suggest changing keybinds so both aren’t done at the same time. 2) no, it’s too much work with FS25 here in a few weeks. I would suggest EasyDev object delete tool to do this yourself. I don’t use farm houses or sleep triggers so didn’t bother putting them in. 3) calf Huts are decorative. I don’t see a problem with them. Adds some color to the farms. As far as triggers, make sure you own the land. Others are playing and successfully purchasing and feeding animals.
Well I cannot get the dryer to work with corn. I know you said that we don't need to add propane so they should work automatically. I am using the farm between fields 11 and 12.
did you purchase the land? You must own it. Also, not every gate has an icon. Only the gates with icons are used to load animals, others are just for decoration
si compre el terreno , solo pude comprar animales para el corral 10 incluso me aparece la opcion de cambial el nombre del corral y cuando les doy su alimento en el comedero solo aparece el alimento en la parte del medio, no aparece de un lado al otro como debe ser. Y la paja y el agua donde se coloca?
Thank you so much for the hard work on this map. Probably the best i have played in 22. However i am a old man. I am starting season 3 and decided I wanted to start cattle. I must be trying to fill the stave silos by the smaller dairy close to the feedlot, with wrong product. I have tried to put chaff in but no luck. I have tried the blowers, both john deer and new holland and tried to use icons with and without. Can you tell me what the use to fill silos and what is accepted. Yes i have maize plus ( for the first time ) and this may have something to do with it
In testing these worked fine with grass_windrow and chaff filltypes. I will say the blower placement is crucial, it’s a small trigger you’re trying to hit with them. After that, it’s a placeable from UMRV so I would look that direction for more detailed support
Thank you for the map! I really like it! I downloaded the Expandable Pasture mod from the ingame modhub. I can't place any of the pastures. It says: You can not place it. Any suggestions what should i do to use this mod?
Antler, the map is amazing. I love it and was wondering if you would ever add traffic to the map? I know most of it is gravel roads but I'm from a more rural area with some gravel roads and plenty of cars still drive down them.
I did work on that some. But with how narrow the roads are ( just like real life) and no paved roads I figured most people would complain about traffic
Have you noticed issues with the silage pads at the dairy? We have begun unloading one of the pads after fermentation, but the tarp does not continue to roll out. It is now opened the back side of the pad instead of the front, workable side... Not sure if this was intentional or not.
It's apparently a common bug with silage pads in general, I just haven't had it happen in the past. Downloading the Silo Bunker Utilities mod from the Modhub has seemed to fix it. Chalk it up to Giants typical bs lol.
I downloaded the map very excited to play. For some reason Field 15,16 & 17 have a different look from the rest of the map while being in the precision farming menu tab. I cant select the field to see or purchase the soil information. Any ideas what i am doing wrong?
Ps - I did remove all my mods and only added precision farming mop but still was the same. I also tried selling the land and rebuying it, still no difference.
This looks like a great map. Just getting started. How can I get the autodrive course that was mentioned in your tutorial video to show up / load onto the map? (Autodrive version 2.0.1.6 is enabled for my gamesave)
Thank You Antler 22. I deleted the game's main zip file, then re-downloaded it, and then started a new game save. I followed your instructions, and the AutoDrive lines did appear.
Are you able to sell Row Crop Soybeans? I have ran into other Row Crop Ready maps that had that issue. I dont wanna download it yet until I know. lol it looks like a damn good map
translation is making this a bit hard to understand, but look at my Facebook posts for instructions and watch my video how to load animals. Open the gate w icon, then go load animals at the hilltop, then close the gate again. Only have one gate open at a time.
well the yield is terrible on it too....3 combined windrows of alfalfa hay made 1 bale.....so to get enough for a 100 cows im guessing you need about 1000 acres of alfalfa...
sounds like you didn’t fertilize. I set yield for alfalfa to 6-8tons per acre. Plenty for cows. F12 doesn’t fertilize fields if you’re using PF so keep that in mind and make sure your nitrogen and lime are in good levels
Hello Antler. It's a lovely looking map, but I encountered a very odd issue (which given many people seem to be using it happily means it's probably at my end, but I thought you might be interested). Loading the map with autodrive, precision farming and easy dev as the only enabled mods, the soil map for the starting farmlands is just...missing. Nothing obvious in the log, and you can soil scan successfully elsewhere. I belatedly noticed just as I was about to post this, that the preceding commenter seems to have the same issue.
PS, checking further, this only applies in new farmer mode. Loading in on other difficulties and the soil map is as expected, so that's a perfectly good workaround.
Antler, have you had anyone mention that the Triticale is only "ready for harvest" for one day before it wilts? I haven't looked at the XML yet.
Also the straw triggers at the feedlot are over the bunks which means a guy has to drive on the fence to make bedding. I'll have a look in GE to see if I can move them.
Great map though, not a bad thing to say about it. It's both beautiful and challenging at the same time. I am year 3 and barely have enough money to survive, just like in real life lol!
triticale is only harvestable for one *month. Yes. In real life as a forage crop you have a tight window to harvest at optimum moisture.
I have to look at straw triggers again. I never had a problem with bedding and I thought there was a bale trigger inside each pen as well. Will come on next update.
Thanks for the other kind words! Economy is meant to be 3x real life for BOTH expenses and income, so farming 1000 acres you manage money as if it was 3000 acres. Speeds up growing your farm a bit haha
Straw triggers are not over the bunks, they are inside each pen. Drive inside to lay down straw. Or, in the very center (smaller boxes) there are bale triggers for straw/bedding as well
I have yet to get manure out of any pen on the feedlot even though it all goes to one place. As well as placeable cow pens that have manure triggers don't give manure either.
Well, I've driven around that circle as you suggested and around that whole area a bunch of times and cannot find the trigger to load those 2 troughs. Just to make sure I'm talking about the farm SW of field 22. I been with FS since FS11 and never had this much trouble finding a trigger. All of your other farms on this map work great it's just this one. I hate to keep bothering you about this but it's driving me crazy. I want you to know I really like this map and will keep playing it anyway. But I'll sleep better at night if I find that damn trigger. Is it possible to send me a screenshot showing the trigger location. I really appreciate you and all the work you've done and all the replies to my messages.
I'll post an update sometime in the next week where these are raised up a bit more. Some mixer wagons couldn't reach the triggers I guess. If you can't get it to find these just wait for the update.
Antler- great map- maybe this has been asked, if so, I apologize, I know it supports M+- does that in turn mean Terralife can run on it? Wanting to check the cattle modifications to feed on quality us map.
no i dont believe terralife will work. pretty sure a map has to be built around the terralife system. way to many added fruitypes and stuff to just throw in.
Keeps crashing my game and freezing my computer.. I should note I have a new top of the line gaming desktop and I also tried the map in its own mod folder with no other mods... Was looking forward to it, looks like a fun map.
Hello, I am really struggling with this map to be honest, downloaded new version - I have brought Farm Jensen but the grain dryer I can’t operate, I just can work this stuff out - any ideas ?
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Where is the file to increase the capacity of the dairy lagoons? I opened the map in GE, and didn't see it.
freestall1.xml and freestall2.xml
Love the map! i've gotten to the winter time now on my save and noticed that there are some areas that have snow and some that do not (mainly a couple of the farms) is that something that could be like a texture glitch or?
nope just lack of attention on my part to the snowmask. I created the snowmask in an early version and didn’t update. It’s all cuz of the old snow mask
oh ok! i thought i was just going crazy. im guessing with farm sim 25 around the corner there isnt going to be that type of update?
Are there any required mods you need to play the map?
no, anything required is baked into the map files
Has anyone had issues where some of the placeables are about half way into the mesh? The pig pen and an old barn are buried. Have loaded this in a folder by itself with no additional mods and on a new game save, same result.
that’s by design. The pig pen and old barn in real life were retired and falling apart, so I sunk them into the ground and put trees and bushes around as decoration to show the overgrowth
Very nice. I apologize if I missed that somewhere :)
Oh opps forgot to add, there is still floating dear on the map to lol
Flying deer is a game-wide issue…
Hi Antler22, first off it is a good map, however, I have played on it for 3hours, and a couple of things. No 1 The cow pens you have, which would be good but where you have the trigger for the cows to be bought, it is to close to the gate so every time you try to click on it it shuts the gate, can you move all the triggers away from gates please. No2 could you give us the option of deleting all the farm buildings, as there is a few of them that you can not walk into and none of the farm houses that you have used you can not do that either, No3 can you remove the calf pens as they do not do anything and there is no triggers in the cow and pigs barns, if you did the 3 things it would be a pleasure to play the map. Any way thank you for making it and as your first one a very good effort
1) see walkthrough. Gates open to move the trigger to the top of the hill. If you’re using a mouse to active I would suggest changing keybinds so both aren’t done at the same time. 2) no, it’s too much work with FS25 here in a few weeks. I would suggest EasyDev object delete tool to do this yourself. I don’t use farm houses or sleep triggers so didn’t bother putting them in. 3) calf Huts are decorative. I don’t see a problem with them. Adds some color to the farms. As far as triggers, make sure you own the land. Others are playing and successfully purchasing and feeding animals.
Well I cannot get the dryer to work with corn. I know you said that we don't need to add propane so they should work automatically. I am using the farm between fields 11 and 12.
there is no dryer, it just acts like a silo. Remove the pit cover and go
10:52 no puedo comprar animales.
Mí en la puerta de los corrales aparece ícono con el dibujo del pié
must have a gate open to buy animals, and important to only have one gate open at a time
No me aparecen las opciones del icono para comprar animales 11:03
Ni en la rampa de descarga
did you purchase the land? You must own it. Also, not every gate has an icon. Only the gates with icons are used to load animals, others are just for decoration
si compre el terreno , solo pude comprar animales para el corral 10 incluso me aparece la opcion de cambial el nombre del corral y cuando les doy su alimento en el comedero solo aparece el alimento en la parte del medio, no aparece de un lado al otro como debe ser. Y la paja y el agua donde se coloca?
Thank you so much for the hard work on this map. Probably the best i have played in 22. However i am a old man. I am starting season 3 and decided I wanted to start cattle. I must be trying to fill the stave silos by the smaller dairy close to the feedlot, with wrong product. I have tried to put chaff in but no luck. I have tried the blowers, both john deer and new holland and tried to use icons with and without. Can you tell me what the use to fill silos and what is accepted. Yes i have maize plus ( for the first time ) and this may have something to do with it
In testing these worked fine with grass_windrow and chaff filltypes. I will say the blower placement is crucial, it’s a small trigger you’re trying to hit with them. After that, it’s a placeable from UMRV so I would look that direction for more detailed support
Thank you for the map! I really like it! I downloaded the Expandable Pasture mod from the ingame modhub. I can't place any of the pastures. It says: You can not place it. Any suggestions what should i do to use this mod?
this sounds like a better question for the creator of that mod. I’m not familiar with it
Antler, the map is amazing. I love it and was wondering if you would ever add traffic to the map? I know most of it is gravel roads but I'm from a more rural area with some gravel roads and plenty of cars still drive down them.
I did work on that some. But with how narrow the roads are ( just like real life) and no paved roads I figured most people would complain about traffic
Well those people that complain could use common sence and turn traffic off too instead of being rude to you for it
Common sense isn't so common today unfortunately.
For real
common sense is illegal these days as well lol
Have you noticed issues with the silage pads at the dairy? We have begun unloading one of the pads after fermentation, but the tarp does not continue to roll out. It is now opened the back side of the pad instead of the front, workable side... Not sure if this was intentional or not.
not sure. This silage pad is a public mod, might be worth asking on their page about it. Lazy E modding is the place.
It's apparently a common bug with silage pads in general, I just haven't had it happen in the past. Downloading the Silo Bunker Utilities mod from the Modhub has seemed to fix it. Chalk it up to Giants typical bs lol.
I downloaded the map very excited to play. For some reason Field 15,16 & 17 have a different look from the rest of the map while being in the precision farming menu tab. I cant select the field to see or purchase the soil information. Any ideas what i am doing wrong?
Ps - I did remove all my mods and only added precision farming mop but still was the same. I also tried selling the land and rebuying it, still no difference.
start on a different difficulty. Those farmlands are owned at the start but only on east or medium I think
Thank you! That fixed the problem.
This looks like a great map. Just getting started.
How can I get the autodrive course that was mentioned in your tutorial video to show up / load onto the map? (Autodrive version 2.0.1.6 is enabled for my gamesave)
when the game starts and it asks you about creating routes from traffic splines, select “no”
Thank You Antler 22. I deleted the game's main zip file, then re-downloaded it, and then started a new game save. I followed your instructions, and the AutoDrive lines did appear.
Are you able to sell Row Crop Soybeans? I have ran into other Row Crop Ready maps that had that issue. I dont wanna download it yet until I know. lol it looks like a damn good map
haha really? Won’t download on that one little detail, to try for yourself? A little unconventional i suppose. But yes, you can sell RCR crops
I wouldve probably downloaded it anyways honestly lol
A mi me aparece la opción del dialogo en los corrales o establos pero en la ultima foto me dije solamente comprar amínales en el establo 10 solamente.
y en la zona de descarga me respondió una sola ves me apareció la R.
translation is making this a bit hard to understand, but look at my Facebook posts for instructions and watch my video how to load animals. Open the gate w icon, then go load animals at the hilltop, then close the gate again. Only have one gate open at a time.
How do I bale or pickup the soybean swath? I'm using the twine and net wrap add on.
PS love this map truly amazing and love the realistic costs of fields and dairys. Very challenging.
need a baler that can handle soybean_windrow filltype
Any balers you could suggest? I've tried so many none work from round to square, mods and base game.
you’ll have to look at the xml to be able to tell. I think the Cunningham Modding 560m works, Bronkemas balers might be worth trying too
Do you lose your progress (finances, building, equipment, etc?) when you uninstall and reinstall for the updates?
nope. Biggest thing you’ll miss is terrain changes, which are minor so I wouldn’t worry about it
Is there a reason why my sky is pitch black
is it night?
no I have sped up time all through the day
can’t help ya there. I dunno. First I’ve heard of this
grass yeild is terrible and yes fields are 100 on lime and fert
grow alfalfa. Nobody in this area grows grass and I didn’t want people making ditch hay haha
well the yield is terrible on it too....3 combined windrows of alfalfa hay made 1 bale.....so to get enough for a 100 cows im guessing you need about 1000 acres of alfalfa...
sounds like you didn’t fertilize. I set yield for alfalfa to 6-8tons per acre. Plenty for cows. F12 doesn’t fertilize fields if you’re using PF so keep that in mind and make sure your nitrogen and lime are in good levels
if you used easy dev to add alfalfa, your yields will be bad.
i did not.......oh well this map is outta my mod list....moving on
Is there a place to buy mineral feed? I'm sure I've overlooked it
nope. I did not set one up for Mineral Feed. Have to buy through store.
I cant get it to show up in the map selection menu
It was working a couple days ago and then i uninstalled the map to get the new update and now its not working and i was really exited to play this map
take off the (1) off the file name?
antler 22 this one of the best maps ever built keep working hard buddy
Looks awsome! First time downloading a mod on this platform... Do i have to re-download the maps after every updates?
only if you want the fixes/updates ;)
thanks you did a great job!
just make sure you delete your downloads folder or delete the (1) at the end of the file when you redownload.
Has it been reported the farm on the far right of the map, I can't seem to use the silo addon to get my corn moisture down.
Yep. It’s reverted back to a standard giants silo unfortunately. Treat is as such.
no problem my man! I just replaced it with the same type of silo and it works with it. No biggie at all big dawg.
I'll be checking this out :) Looks good.
Hello Antler. It's a lovely looking map, but I encountered a very odd issue (which given many people seem to be using it happily means it's probably at my end, but I thought you might be interested). Loading the map with autodrive, precision farming and easy dev as the only enabled mods, the soil map for the starting farmlands is just...missing. Nothing obvious in the log, and you can soil scan successfully elsewhere. I belatedly noticed just as I was about to post this, that the preceding commenter seems to have the same issue.
PS, checking further, this only applies in new farmer mode. Loading in on other difficulties and the soil map is as expected, so that's a perfectly good workaround.
i cant buy soil data for the land you own when starting new game with precision farming but all other fields work ok?
Antler22 i think someone is posing as you on kingmods. check this out. Saint-Édouard, Nebraska FS22 - KingMods
Thanks. That was not me. Report or do whatever you feel is best, but this stuff happens.
Atleast it redirects to the original page.
says it was updated an hour ago, what was updated? I don’t see any information anywhere.
jumped the gun. There are changes but I’m not ready to announce them
Any chance of a non-RCR version of this??
just don't use those crops
You idiot, the RCR crops cause massive drops in FPS and requires a PC that NORAD uses in order to make it playable!
dude i run rcr map on my laptop, just decrese your render distance, and cheke your setting to have it more bablance.
perhaps get a better pc and stop complaining
I have a good PC... It's just RCR crops are poorly optimized with other PC in mind. So STFU with your "get a better PC" bullshit!
obviously you do not there little keyboard warrior, but perhaps try again later at being a big boy.
none of the rcr is planted by NPC so it should be fine
Im having trouble loading the dryer with propane.
I reverted it back to a standard giants silo due to some conflicts. No propane required
Antler, have you had anyone mention that the Triticale is only "ready for harvest" for one day before it wilts? I haven't looked at the XML yet.
Also the straw triggers at the feedlot are over the bunks which means a guy has to drive on the fence to make bedding. I'll have a look in GE to see if I can move them.
Great map though, not a bad thing to say about it. It's both beautiful and challenging at the same time. I am year 3 and barely have enough money to survive, just like in real life lol!
triticale is only harvestable for one *month. Yes. In real life as a forage crop you have a tight window to harvest at optimum moisture.
I have to look at straw triggers again. I never had a problem with bedding and I thought there was a bale trigger inside each pen as well. Will come on next update.
Thanks for the other kind words! Economy is meant to be 3x real life for BOTH expenses and income, so farming 1000 acres you manage money as if it was 3000 acres. Speeds up growing your farm a bit haha
Straw triggers are not over the bunks, they are inside each pen. Drive inside to lay down straw. Or, in the very center (smaller boxes) there are bale triggers for straw/bedding as well
I have yet to get manure out of any pen on the feedlot even though it all goes to one place. As well as placeable cow pens that have manure triggers don't give manure either.
Thank you very much. Not only are you a good map maker you are also a gentlemen. I await your update with anticipation and relief.
Well, I've driven around that circle as you suggested and around that whole area a bunch of times and cannot find the trigger to load those 2 troughs. Just to make sure I'm talking about the farm SW of field 22. I been with FS since FS11 and never had this much trouble finding a trigger. All of your other farms on this map work great it's just this one. I hate to keep bothering you about this but it's driving me crazy. I want you to know I really like this map and will keep playing it anyway. But I'll sleep better at night if I find that damn trigger. Is it possible to send me a screenshot showing the trigger location. I really appreciate you and all the work you've done and all the replies to my messages.
I'll post an update sometime in the next week where these are raised up a bit more. Some mixer wagons couldn't reach the triggers I guess. If you can't get it to find these just wait for the update.
Antler- great map- maybe this has been asked, if so, I apologize, I know it supports M+- does that in turn mean Terralife can run on it? Wanting to check the cattle modifications to feed on quality us map.
no i dont believe terralife will work. pretty sure a map has to be built around the terralife system. way to many added fruitypes and stuff to just throw in.
Keeps crashing my game and freezing my computer.. I should note I have a new top of the line gaming desktop and I also tried the map in its own mod folder with no other mods... Was looking forward to it, looks like a fun map.
Many are playing successfully, I would guess there’s something in the log that can help you troubleshoot
Hello, I am really struggling with this map to be honest, downloaded new version - I have brought Farm Jensen but the grain dryer I can’t operate, I just can work this stuff out - any ideas ?
did you remove the cover over the pit first? Stand on the trigger and there will be a “click to open” prompt
I think it would be really awesome if you could release your version of the scale/probe as a mod by itself, just an idea suggestion as it is very coo
most of the work isn’t mine, I’d feel bad doing that. Cunningham Modding deserves a lot of the credit